FBX格式
示例
示例源码
vue
<template>
<div style="height: 500px" class="vw-full vh-full">
<div style="height: 400px">
<mb-map
:zoom="16"
:center="mapCenter"
:bearing="0"
:pitch="45"
@created="createdHandler"
>
<mb-tianditu-layer @created="add3DLayer" />
</mb-map>
</div>
</div>
</template>
<script setup lang="ts">
import * as THREE from 'three'
// @ts-ignore
import { FBXLoader } from 'three/addons/loaders/FBXLoader.js'
import type { MapboxInstance } from '@mapbox-vue3/core'
import type { CustomLayerInterface } from 'mapbox-gl'
const mapCenter: [number, number] = [116.3466, 39.8704]
const altitude = 0
let map: MapboxInstance
let mixers: THREE.AnimationMixer[] = []
const createdHandler = (mapbox: MapboxInstance) => {
map = mapbox
mixers = []
}
const add3DLayer = () => {
loaderModels()
}
const loaderModels = () => {
const modelAsMercatorCoordinate = map.mapboxgl.MercatorCoordinate.fromLngLat(
mapCenter,
altitude
)
// transformation parameters to position, rotate and scale the 3D model onto the map
const modelTransform = {
translateX: modelAsMercatorCoordinate.x,
translateY: modelAsMercatorCoordinate.y,
translateZ: modelAsMercatorCoordinate.z,
/* Since our 3D model is in real world meters, a scale transform needs to be
* applied since the CustomLayerInterface expects units in MercatorCoordinates.
*/
scale: modelAsMercatorCoordinate.meterInMercatorCoordinateUnits(),
}
const loader = new FBXLoader()
loader.load(`${__RESOURCE_URL__}fbx/Samba Dancing.fbx`, (dancer) => {
// dancer.scale.multiplyScalar(1)
const mixer = new THREE.AnimationMixer(dancer)
const action = mixer.clipAction(dancer.animations[0])
action.play()
mixers.push(mixer)
addThreeLayer(modelTransform, dancer)
})
}
const addThreeLayer = (modelTransform, dancer) => {
const threeLayer = {
id: '3d-model',
type: 'custom',
renderingMode: '3d',
camera: null as unknown as THREE.PerspectiveCamera,
scene: null as unknown as THREE.Scene,
renderer: null as unknown as THREE.WebGLRenderer,
clock: null as unknown as THREE.Clock,
onAdd(map, gl) {
this.camera = new THREE.PerspectiveCamera()
this.scene = new THREE.Scene()
this.clock = new THREE.Clock()
dancer.rotation.x = Math.PI / 2
this.scene.add(dancer)
{
const skyColor = 0xb1e1ff // light blue
const groundColor = 0xb97a20 // brownish orange
const intensity = 3
const light = new THREE.HemisphereLight(
skyColor,
groundColor,
intensity
)
this.scene.add(light)
}
// use the Mapbox GL JS map canvas for three.js
this.renderer = new THREE.WebGLRenderer({
canvas: map.getCanvas(),
context: gl,
antialias: true,
})
this.renderer.autoClear = false
},
render(gl, matrix) {
const m = new THREE.Matrix4().fromArray(matrix)
const l = new THREE.Matrix4()
.makeTranslation(
modelTransform.translateX,
modelTransform.translateY,
modelTransform.translateZ
)
.scale(
new THREE.Vector3(
modelTransform.scale,
-modelTransform.scale,
modelTransform.scale
)
)
this.camera.projectionMatrix = m.clone().multiply(l)
this.camera.matrixWorldInverse = new THREE.Matrix4()
this.renderer.resetState()
const delta = this.clock.getDelta()
for (const mixer of mixers) {
mixer.update(delta)
}
this.renderer.render(this.scene, this.camera)
map.triggerRepaint()
},
}
map.addLayer(threeLayer as CustomLayerInterface)
}
</script>