常规Three对象
示例
示例源码
vue
<template>
<div style="height: 500px" class="vw-full vh-full">
<div style="height: 400px">
<mb-map :zoom="14" :center="mapCenter" :bearing="0" :pitch="45" @created="createdHandler">
<mb-tianditu-layer @created="add3DLayer" />
</mb-map>
</div>
</div>
</template>
<script setup lang="ts">
import * as THREE from 'three'
import type { MapboxInstance } from '@mapbox-vue3/core'
import type { CustomLayerInterface } from 'mapbox-gl'
const mapCenter: [number, number] = [116.3466, 39.8704]
const altitude = 0 // height
let map: MapboxInstance
const createdHandler = (mapbox: MapboxInstance) => {
map = mapbox
}
const add3DLayer = () => {
loaderModels()
}
const loaderModels = () => {
const modelAsMercatorCoordinate = map.mapboxgl.MercatorCoordinate.fromLngLat(
mapCenter,
altitude
)
// transformation parameters to position, rotate and scale the 3D model onto the map
const modelTransform = {
translateX: modelAsMercatorCoordinate.x,
translateY: modelAsMercatorCoordinate.y,
translateZ: modelAsMercatorCoordinate.z,
/* Since our 3D model is in real world meters, a scale transform needs to be
* applied since the CustomLayerInterface expects units in MercatorCoordinates.
*/
scale: modelAsMercatorCoordinate.meterInMercatorCoordinateUnits(),
}
const geometry = new THREE.PlaneGeometry(200, 200)
const material = new THREE.MeshBasicMaterial({
map: new THREE.TextureLoader().load(
`${__RESOURCE_URL__}images/firefox.png`
),
transparent: true,
// color: 0xffff00,
side: THREE.DoubleSide,
})
const plane = new THREE.Mesh(geometry, material)
plane.name = 'plane'
const cube = new THREE.Mesh(
new THREE.BoxGeometry(200, 200, 200),
new THREE.MeshNormalMaterial()
)
cube.name = 'cube'
const cube1 = cube.clone()
cube1.material = new THREE.MeshNormalMaterial()
cube1.name = 'cube1'
addThreeLayer(modelTransform, plane, cube, cube1)
}
const addThreeLayer = (modelTransform, plane, cube, cube1) => {
const threeLayer = {
id: '3d-model',
type: 'custom',
renderingMode: '3d',
camera: null as unknown as THREE.PerspectiveCamera,
scene: null as unknown as THREE.Scene,
renderer: null as unknown as THREE.WebGLRenderer,
onAdd(map, gl) {
this.camera = new THREE.PerspectiveCamera()
this.scene = new THREE.Scene()
plane.translateZ(200)
cube.translateX(400)
plane.rotation.x = -Math.PI / 2
this.scene.add(plane)
this.scene.add(cube)
this.scene.add(cube1)
{
const skyColor = 0xb1e1ff // light blue
const groundColor = 0xb97a20 // brownish orange
const intensity = 3
const light = new THREE.HemisphereLight(
skyColor,
groundColor,
intensity
)
this.scene.add(light)
}
// use the Mapbox GL JS map canvas for three.js
this.renderer = new THREE.WebGLRenderer({
canvas: map.getCanvas(),
context: gl,
antialias: true,
})
this.renderer.autoClear = false
},
render(gl, matrix) {
const m = new THREE.Matrix4().fromArray(matrix)
const l = new THREE.Matrix4()
.makeTranslation(
modelTransform.translateX,
modelTransform.translateY,
modelTransform.translateZ
)
.scale(
new THREE.Vector3(
modelTransform.scale,
-modelTransform.scale,
modelTransform.scale
)
)
this.camera.projectionMatrix = m.clone().multiply(l)
this.camera.matrixWorldInverse = new THREE.Matrix4()
this.renderer.resetState()
this.renderer.render(this.scene, this.camera)
},
}
map.addLayer(threeLayer as CustomLayerInterface)
}
</script>