FBX
Example
Example Source Code
tsx
import React, { useCallback, useEffect, useRef, useState } from 'react'
import ReactDOM from 'react-dom'
import * as THREE from 'three'
import { FBXLoader } from 'FBXLoader'
import { MbMap, MbTiandituLayer } from '@mapbox-react/core'
const App = () => {
const [mapCenter] = useState([116.3466, 39.8704])
const [zoom, setZoom] = useState(16)
const [pitch, setPitch] = useState(45)
const mapInst = useRef<any>()
let map: any
const altitude = 0
let mixers: THREE.AnimationMixer[] = []
const mapCreated = (mapbox: any) => {
map = mapbox
mixers = []
}
const add3DLayer = () => {
loaderModels()
}
const loaderModels = () => {
const modelAsMercatorCoordinate =
map.mapboxgl.MercatorCoordinate.fromLngLat(mapCenter, altitude)
// transformation parameters to position, rotate and scale the 3D model onto the map
const modelTransform = {
translateX: modelAsMercatorCoordinate.x,
translateY: modelAsMercatorCoordinate.y,
translateZ: modelAsMercatorCoordinate.z,
/* Since our 3D model is in real world meters, a scale transform needs to be
* applied since the CustomLayerInterface expects units in MercatorCoordinates.
*/
scale: modelAsMercatorCoordinate.meterInMercatorCoordinateUnits(),
}
const loader = new FBXLoader()
loader.load(
`https://mapbox-web.github.io/mapbox-react/fbx/Samba Dancing.fbx`,
(dancer) => {
// dancer.scale.multiplyScalar(1)
const mixer = new THREE.AnimationMixer(dancer)
const action = mixer.clipAction(dancer.animations[0])
action.play()
mixers.push(mixer)
addThreeLayer(modelTransform, dancer)
}
)
}
const addThreeLayer = (modelTransform, dancer) => {
const threeLayer = {
id: '3d-model',
type: 'custom',
renderingMode: '3d',
camera: null as unknown as THREE.PerspectiveCamera,
scene: null as unknown as THREE.Scene,
renderer: null as unknown as THREE.WebGLRenderer,
clock: null as unknown as THREE.Clock,
onAdd(map, gl) {
this.camera = new THREE.PerspectiveCamera()
this.scene = new THREE.Scene()
this.clock = new THREE.Clock()
dancer.rotation.x = Math.PI / 2
this.scene.add(dancer)
{
const skyColor = 0xb1e1ff // light blue
const groundColor = 0xb97a20 // brownish orange
const intensity = 3
const light = new THREE.HemisphereLight(
skyColor,
groundColor,
intensity
)
this.scene.add(light)
}
// use the Mapbox GL JS map canvas for three.js
this.renderer = new THREE.WebGLRenderer({
canvas: map.getCanvas(),
context: gl,
antialias: true,
})
this.renderer.autoClear = false
},
render(gl, matrix) {
const m = new THREE.Matrix4().fromArray(matrix)
const l = new THREE.Matrix4()
.makeTranslation(
modelTransform.translateX,
modelTransform.translateY,
modelTransform.translateZ
)
.scale(
new THREE.Vector3(
modelTransform.scale,
-modelTransform.scale,
modelTransform.scale
)
)
this.camera.projectionMatrix = m.clone().multiply(l)
this.camera.matrixWorldInverse = new THREE.Matrix4()
this.renderer.resetState()
const delta = this.clock.getDelta()
for (const mixer of mixers) {
mixer.update(delta)
}
this.renderer.render(this.scene, this.camera)
map.triggerRepaint()
},
}
map.addLayer(threeLayer as CustomLayerInterface)
}
return (
<div className="map-wrapper">
<MbMap
ref={mapInst}
center={mapCenter}
zoom={zoom}
pitch={pitch}
onCreated={mapCreated}
>
<MbTiandituLayer types={['vec', 'cva']} onCreated={add3DLayer} />
</MbMap>
</div>
)
}
ReactDOM.render(<App />, document.querySelector('#root'))