Three Object
Example
Example Source Code
tsx
import React, { useCallback, useEffect, useRef, useState } from 'react'
import ReactDOM from 'react-dom'
import * as THREE from 'three'
import { MbMap, MbTiandituLayer } from '@mapbox-react/core'
const App = () => {
const [mapCenter] = useState([116.3466, 39.8704])
const [zoom, setZoom] = useState(14)
const [pitch, setPitch] = useState(45)
const mapInst = useRef<any>()
let map: any
const altitude = 0
const mapCreated = (mapbox: any) => {
map = mapbox
}
const add3DLayer = () => {
loaderModels()
}
const loaderModels = () => {
const modelAsMercatorCoordinate =
map.mapboxgl.MercatorCoordinate.fromLngLat(mapCenter, altitude)
// transformation parameters to position, rotate and scale the 3D model onto the map
const modelTransform = {
translateX: modelAsMercatorCoordinate.x,
translateY: modelAsMercatorCoordinate.y,
translateZ: modelAsMercatorCoordinate.z,
/* Since our 3D model is in real world meters, a scale transform needs to be
* applied since the CustomLayerInterface expects units in MercatorCoordinates.
*/
scale: modelAsMercatorCoordinate.meterInMercatorCoordinateUnits(),
}
const geometry = new THREE.PlaneGeometry(200, 200)
const material = new THREE.MeshBasicMaterial({
map: new THREE.TextureLoader().load(
`https://mapbox-web.github.io/mapbox-react/images/firefox.png`
),
transparent: true,
// color: 0xffff00,
side: THREE.DoubleSide,
})
const plane = new THREE.Mesh(geometry, material)
plane.name = 'plane'
const cube = new THREE.Mesh(
new THREE.BoxGeometry(200, 200, 200),
new THREE.MeshNormalMaterial()
)
cube.name = 'cube'
const cube1 = cube.clone()
cube1.material = new THREE.MeshNormalMaterial()
cube1.name = 'cube1'
addThreeLayer(modelTransform, plane, cube, cube1)
}
const addThreeLayer = (modelTransform, plane, cube, cube1) => {
const threeLayer = {
id: '3d-model',
type: 'custom',
renderingMode: '3d',
camera: null as unknown as THREE.PerspectiveCamera,
scene: null as unknown as THREE.Scene,
renderer: null as unknown as THREE.WebGLRenderer,
onAdd(map, gl) {
this.camera = new THREE.PerspectiveCamera()
this.scene = new THREE.Scene()
plane.translateZ(200)
cube.translateX(400)
plane.rotation.x = -Math.PI / 2
this.scene.add(plane)
this.scene.add(cube)
this.scene.add(cube1)
{
const skyColor = 0xb1e1ff // light blue
const groundColor = 0xb97a20 // brownish orange
const intensity = 3
const light = new THREE.HemisphereLight(
skyColor,
groundColor,
intensity
)
this.scene.add(light)
}
// use the Mapbox GL JS map canvas for three.js
this.renderer = new THREE.WebGLRenderer({
canvas: map.getCanvas(),
context: gl,
antialias: true,
})
this.renderer.autoClear = false
},
render(gl, matrix) {
const m = new THREE.Matrix4().fromArray(matrix)
const l = new THREE.Matrix4()
.makeTranslation(
modelTransform.translateX,
modelTransform.translateY,
modelTransform.translateZ
)
.scale(
new THREE.Vector3(
modelTransform.scale,
-modelTransform.scale,
modelTransform.scale
)
)
this.camera.projectionMatrix = m.clone().multiply(l)
this.camera.matrixWorldInverse = new THREE.Matrix4()
this.renderer.resetState()
this.renderer.render(this.scene, this.camera)
},
}
map.addLayer(threeLayer as CustomLayerInterface)
}
return (
<div className="map-wrapper">
<MbMap
ref={mapInst}
center={mapCenter}
zoom={zoom}
pitch={pitch}
onCreated={mapCreated}
>
<MbTiandituLayer types={['vec', 'cva']} onCreated={add3DLayer} />
</MbMap>
</div>
)
}
ReactDOM.render(<App />, document.querySelector('#root'))